A multidisciplinary collective group study based in Indonesia.
Focusing on the act of self-study
or in other way to say it
‘Researching the Researchers.’
Self-Sustaining Discourse
Book Report
Sharing Session
Group Study/Case Study
Exhibition & Zine Production
Gathered with the same passion for creative practices, Extended Review is a response to our contemporary innovation necessity. We have envisioned a project that synthesizing resources from opposing angles and extending the length to what we could not achieve without a multidisciplinary community bond.
Our Interest Group:
- Design Research
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Architecture
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Fine Art
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Film
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Graphic Design
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Illustrator
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Industrial/Product Design
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Interior Design
- Photography/Videography
01
Presentation by @et.arr
Arya Putra (Interior Designer)
Arya Putra is a designer specializing in spatial dynamics, deeply engaged in exploring the intricate relationship between human societies and their built environment.
He views design as more than aesthetics, recognizing the profound impact of human interaction and social dynamics on shaping design contexts.
Together with Arfan Ikhsan, their initiative poured into et.arr prioritizes social engagement, aiming to create designs that are informed by and responsive to community needs.
Committed to a socially conscious approach, they seek to foster meaningful connections and positive change through their work in design.
02
- What is the current state of activity between these three aspects (Space, People, Project) in Bandung?
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What efforts have been made to complement, integrate and improve these three aspects?
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Does the effort indicate or present the social impact?
Does the creative community space have a social impact?
How to indicate the social impact of Creative Community Space through mapping?
This research found 3 main variables in the sustainability of creative community space, including people, project, space, which then in the design of mapping tool will be used as a reference in indicating the social impact of the existence of creative community space.
Presentation by @sightatsite
Em Ridhwan (Design Researcher at Sight At Site)
(b. Kuningan, 1999) Colleagues call him Emeh, working as a designer and researcher. Graduated from Product Design, Institut Teknologi Bandung in 2021. Currently continuing his master's study at System Planning Laboratory, Design Department, Chiba University, Japan. Besides that, sometimes uses his free time to run Rooreeraa Studio and Detrre Artifacts+Progress, a small-circle building brand, developing products and studio by practicing design through graphic and product exploration.
In the midst of his master's research process, Emeh initiated Sight At Site as a medium to explore and open up endless possibilities of creative community space. His interest in learningーarchiving design knowledge and practices in Indonesia is channeled through Rupa Desain. Maintaining network and contribution towards design organization ADPII (Indonesian Alliance of Industrial Designers) as Vice Head of Public Relations and Media, Product Design Focus as Community Manager since 2023.
03
Ali Azca (Artist & Film Sound Designer)
Ali Azca is a Multidisciplinary Artist and Film Sound Designer from Yogyakarta, Indonesia. He graduated from Vocational School, Gadjah Mada University, majoring in Applied English. He is involved in several cross-disciplinary communities/collectives such as Taman Kata Kata, Extended Review, Paguyuban Algorave Indonesia, and October Meeting Contemporary Music and Musician.
In his artistic practice, Azca is interested in exploring the relationship between humans and technology in influencing lifestyle, social culture, and the environment in the context of Indonesia as part of third world society. As part of the third world society, he believes that the third world society has a unique thought and is full of subterfuge in interpreting the use of technology in daily life. From this belief, Azca interprets it to be any kind of speculative artistic products that may have existed in the past, today, or in the future in the medium of video art, sound art, electronic music composition, performance, and multimedia installations.
Firmansyah Risman (Artist & Live Coder)
Firmansyah Risman, also known as Methclass, is an artist hailing from Bandung, Indonesia. Since 2019, he has embarked on a creative journey, blending a live coding approach, music production, and the visual into anartistic expression. This amalgamation of disciplines has defined Methclass's distinctive approach. Methclass's foray into creative coding began with Orca, subsequently leading him to explore a myriad of programming environments, including Pure Data, Max/MSP, SuperCollider, FoxDot, Shader, P5, and Processing as pivotal tools in his artistic approach.
04
Dzaki Zaidan (Researcher & Strategist)
Zaidan is a seasoned strategist with a background in business school. He focuses on the intersection between visual objects and strategic systems, assisting designers and creatives in creating brand identity, marketing campaigns, and corporate communication projects using his various strategic tools and methods. What sets Zaidan apart from his peers is his cross-industry experience and commitment to bringing every project to meet its People-Planet-Profit sustainability potential.
05
Banu (Space Manager)
Banu (25) is a space manager whose practice is predominantly based in Bandung. As a professional, Banu serves as the Space Manager at Fragment Project, a multifunctional building open for creative community activities. His responsibilities encompass daily operational tasks, administration and finance, communication strategies, and space activation.
In terms of project experience, Banu has contributed to organizing the Bandung Design Biennale, a city-scale design festival held every two years in Bandung, as a Design Forum Organizer in 2023 and served as the Secretary Director in the 2021 edition. Additionally, he also involved in ITB Light Festival 2023 as Talk Show Manager, contributing to the festival's goal in fostering dialogue within the creative community.
Currently, he is also involved in several collectives, where he serves as the Program Director for Product Design Focus and Rupa Desain. In other initiative activities, Banu is actively engaged as a Researcher in Sight At Site, reflecting his interest in examining the interactions between spaces and creative communities.
In 2023, he also actively participated in events such as the Jakarta Art Book Fair, Indonesia Contemporary Art & Design, and Bandung Design Biennale, demonstrating his engagement with the broader creative industry. In the same year, Banu has contributed to the discourse on design and creativity through publications such as Terra Incognita, Fragments in Fragment, and Bandung Design Biennale 2021 Book Report.
06
Louis Marcellino H (Computer Graphic Artist)
Louis Marcellino H is a contemporary artist with a focus on integrating technology and art to create audiovisual works that bring to life an infinite imaginary world.
Through his creative process, he designs profound experiences that shift the paradigm of art in the digital era. His aim is to provide a fresh touch in the field of computer graphic science, while enhancing interaction aspects with the audience in an engaging manner. His works are always experimental in exploring new possibilities, constantly challenging conventional boundaries and expanding the ever-evolving and intriguing digital art horizon.
07
Refleksi di Tempat Parkir
International Design Day
Satria Nurzaman (Multidicplinary Practicioner)
Marking International Design Day @internationaldesignday , Extended Review through design practitioner and academician Satria Nurzaman @king_of_tpyo , invites participants to pause, reflect, and decode the unseen visual narratives of the “banal” space of parking lots.
The Extended Review’s ‘International Design Day’ special, “Refleksi di Tempat Parkir,” will be exclusively held as hybrid in Bandung and online on Sunday, April 28th, 2024.
Bergerak, berhenti, Bergerak kembali, dan berhenti.
Jika berhenti dianggap momentum untuk berefleksi, dan tempat parkir adalah sarana untuk berhenti, bisakah kita menggunakan ruang parkir untuk berefleksi seperti halnya
manusia yang berkaca didepan cermin untuk memeriksa dirinya sendiri?
Jika ruang parkir merupakan cerminan dari dinamika sosial yang kompleks dalam ruang publik, mungkinkah tempat parkir bukan hanya sekadar tempat untuk kendaraan, tetapi juga arena di mana norma, nilai, dan identitas masyarakat tercermin
dan berinteraksi? Apakah tanda-tanda yang terdapat di tempat parkir sebenarnya merupakan manifestasi dari bahasa yang digunakan oleh masyarakat setempat?
Apakah tata letak dalam parkiran mencerminkan sebuah struktur sosial?
Apakah sistem parkir merupakan cerminan kebijakan publik? Apakah interaksi dalam ruangan parkir mencerminkan nilai sosial yang diyakini? Apakah tempat parkir hanyalah sebuah titik transaksi fungsional semata, yang tidak lebih dari sekadar tempat untuk berhenti? Apakah menanyakan pertanyaan-pertanyan ini penting?
Berefleksi di tempat parkir adalah aktivitas yang dilakukan Satria untuk memahami perbedaan sosial dan budaya melalui tempat parkir.
08
A Never Ending Story—Self Discovery—of Design Attitude
darisekian (Creative Director)
As a “Designer” in this fast-paced post-post-post-post everything, we punished to be always empathic, and the only way to survive is the Attitude. Moholy-nagy formulated the Attitudinal Design on vision in motion as simultaneous grasp in creative performance—seeing, feeling and thinking in relationship and not as a series of isolated phenomena.
“A Never Ending Story—Self Discovery—of Design Attitude” by @darisekian | Creative Director. Weekly Group Study will be held on Saturday, 18th of May, 2024 at 1 PM.
09
Reiteration is Reinterpretation
World Industrial Design Day (WIDD)
Gita Sulistiyo (Designer)
Nisrina Aulia (Graphic Designer)
The phrase “Reiteration is Reinterpretation” suggests that each time a statement, idea, or concept is repeated (reiterated), it is potentially understood or interpreted in a slightly different way (reinterpretation). Our familiarity with the emotion of empowerment & our familiarity with its urgency are necessary to expand our clarity and reach a new common universal understanding.
In conjunction with World Industrial Design Day (WIDD) initiated by @worlddesignorg , we would like to invite you to take a closer look and celebrate the process behind the works of Gita Sulistiyo @gitasulistiyo (Feeling, Feeling, Feeling) and Nisrina Aulia @nsrnaulia (Beribu Surat - Antologi Surat Feminis dari Indonesia) in how they approach, reflect, and evoke unique experience on their work, whether for the maker or even for the viewer.
Feeling, Feeling, Feeling
This visual project aims to investigate the practices and nuances of the Chosen Family concept, particularly from a queer viewpoint. How close-knit friendships that go beyond biological kinship help define families, households, carework, and the chain of care.
This project is not just about taking photographs in the present day; it's also about delving deeper and learning new things through reading archives, especially when it comes to tracing how the Chosen Family's practices and subtleties have changed or evolved over time.
In an attempt to preserve collective memories and history, the queer communities provided the archive materials that are used in this project. This approach will hopefully allow the audience to connect with their own journey, with a touch of historical approach, in finding or redefining ‘family’, regardless of their identities and socio-economic backgrounds.
In order to capture tactile sensations of the subject matter and also correspond with the printed materials from the archive, all photos are taken with Polaroid and film cameras. Furthermore, this pocket photozine can be carried around, just as we should be able to be close with our chosen family, everywhere we go.
Beribu Surat - Antologi Surat Feminis dari Indonesia
Beribu Surat is an anthological Indonesian feminist movement which portrayed through archive of letters. From well-known Kartini to Indonesian vulnerable communities in recent times. Those letters are presented in various types of material and typography treatment regarding the kind of media that each letter used.